/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseTurret" { "Offsets" { "m_flMaxSpin" // float { "type" "float" "windows" "920" "linux" "940" "mac" "940" } "m_iSpin" // int { "type" "integer" "windows" "924" "linux" "944" "mac" "944" } "m_pEyeGlow" // CSprite* { "type" "classptr" "windows" "928" "linux" "948" "mac" "948" } "m_eyeBrightness" // int { "type" "integer" "windows" "932" "linux" "952" "mac" "952" } "m_iDeployHeight" // int { "type" "integer" "windows" "936" "linux" "956" "mac" "956" } "m_iRetractHeight" // int { "type" "integer" "windows" "940" "linux" "960" "mac" "960" } "m_iMinPitch" // int { "type" "integer" "windows" "944" "linux" "964" "mac" "964" } "m_iBaseTurnRate" // int { "type" "integer" "windows" "948" "linux" "968" "mac" "968" } "m_fTurnRate" // float { "type" "float" "windows" "952" "linux" "972" "mac" "972" } "m_iOrientation" // int { "type" "integer" "windows" "956" "linux" "976" "mac" "976" } "m_iOn" // int { "type" "integer" "windows" "960" "linux" "980" "mac" "980" } "m_fBeserk" // int { "type" "integer" "windows" "964" "linux" "984" "mac" "984" } "m_iAutoStart" // int { "type" "integer" "windows" "968" "linux" "988" "mac" "988" } "m_vecLastSight" // Vector { "type" "vector" "windows" "972" "linux" "992" "mac" "992" } "m_flLastSight" // float { "type" "float" "windows" "984" "linux" "1004" "mac" "1004" } "m_flMaxWait" // float { "type" "float" "windows" "988" "linux" "1008" "mac" "1008" } "m_iSearchSpeed" // int { "type" "integer" "windows" "992" "linux" "1012" "mac" "1012" } "m_flStartYaw" // float { "type" "float" "windows" "996" "linux" "1016" "mac" "1016" } "m_vecCurAngles" // Vector { "type" "vector" "windows" "1000" "linux" "1020" "mac" "1020" } "m_vecGoalAngles" // Vector { "type" "vector" "windows" "1012" "linux" "1032" "mac" "1032" } "m_flPingTime" // float { "type" "float" "windows" "1024" "linux" "1044" "mac" "1044" } "m_flSpinUpTime" // float { "type" "float" "windows" "1028" "linux" "1048" "mac" "1048" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CBaseTurret */