/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CNodeViewer" { "Offsets" { "m_iBaseNode" // int { "type" "integer" "windows" "328" "linux" "344" "mac" "344" } "m_iDraw" // int { "type" "integer" "windows" "332" "linux" "348" "mac" "348" } "m_nVisited" // int { "type" "integer" "windows" "336" "linux" "352" "mac" "352" } "m_aFrom" // int[128] { "type" "integer" "size" "128" "windows" "340" "linux" "356" "mac" "356" } "m_aTo" // int[128] { "type" "integer" "size" "128" "windows" "852" "linux" "868" "mac" "868" } "m_iHull" // int { "type" "integer" "windows" "1364" "linux" "1380" "mac" "1380" } "m_afNodeType" // int { "type" "integer" "windows" "1368" "linux" "1384" "mac" "1384" } "m_vecColor" // Vector { "type" "vector" "windows" "1372" "linux" "1388" "mac" "1388" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CNodeViewer */