/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CObjectCapture" { "Offsets" { "m_bCapped" // bool { "type" "boolean" "windows" "492" "linux" "512" "mac" "512" } "sz_Group" // char[256] { "type" "string" "size" "256" "windows" "493" "linux" "513" "mac" "513" } "sz_DoneTarget" // char[256] { "type" "string" "size" "256" "windows" "749" "linux" "769" "mac" "769" } "m_sMaster" // string_t { "type" "stringint" "windows" "1008" "linux" "1028" "mac" "1028" } "m_iAreaIndex" // int { "type" "integer" "windows" "1012" "linux" "1032" "mac" "1032" } "sz_HudIcon" // char[256] { "type" "string" "size" "256" "windows" "1016" "linux" "1036" "mac" "1036" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseTrigger * CObjectCapture */