/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CParticleShooter" { "Offsets" { "m_iGroupId" // byte { "type" "character" "unsigned" "1" "windows" "336" "linux" "352" "mac" "352" } "m_iSpriteIndex" // int { "type" "integer" "windows" "340" "linux" "356" "mac" "356" } "m_vShootDir" // Vector { "type" "vector" "windows" "344" "linux" "360" "mac" "360" } "m_iNumParticles" // int { "type" "integer" "windows" "356" "linux" "372" "mac" "372" } "m_iState" // int { "type" "integer" "windows" "360" "linux" "376" "mac" "376" } "m_flSpeed" // float { "type" "float" "windows" "364" "linux" "380" "mac" "380" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CParticleShooter */