/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CPendulum" { "Offsets" { "m_accel" // float { "type" "float" "windows" "328" "linux" "344" "mac" "344" } "m_distance" // float { "type" "float" "windows" "332" "linux" "348" "mac" "348" } "m_time" // float { "type" "float" "windows" "336" "linux" "352" "mac" "352" } "m_damp" // float { "type" "float" "windows" "340" "linux" "356" "mac" "356" } "m_maxSpeed" // float { "type" "float" "windows" "344" "linux" "360" "mac" "360" } "m_dampSpeed" // float { "type" "float" "windows" "348" "linux" "364" "mac" "364" } "m_center" // Vector { "type" "vector" "windows" "352" "linux" "368" "mac" "368" } "m_start" // Vector { "type" "vector" "windows" "364" "linux" "380" "mac" "380" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CPendulum */