/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CSquadMonster" { "Offsets" { "m_hSquadLeader" // EHANDLE { "type" "ehandle" "windows" "920" "linux" "940" "mac" "940" } "m_hSquadMember" // EHANDLE[4] { "type" "ehandle" "size" "4" "windows" "928" "linux" "948" "mac" "948" } "m_afSquadSlots" // int { "type" "integer" "windows" "960" "linux" "980" "mac" "980" } "m_flLastEnemySightTime" // float { "type" "float" "windows" "964" "linux" "984" "mac" "984" } "m_fEnemyEluded" // BOOL { "type" "integer" "windows" "968" "linux" "988" "mac" "988" } "m_iMySlot" // int { "type" "integer" "windows" "972" "linux" "992" "mac" "992" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster */