/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBreakable" { "Offsets" { "m_Material" // Materials { "type" "integer" "windows" "104" "linux" "120" "mac" "120" } "m_Explosion" // Explosions { "type" "integer" "windows" "108" "linux" "124" "mac" "124" } "m_idShard" // int { "type" "integer" "windows" "112" "linux" "128" "mac" "128" } "m_angle" // float { "type" "float" "windows" "116" "linux" "132" "mac" "132" } "m_iszGibModel" // int { "type" "integer" "windows" "120" "linux" "136" "mac" "136" } "m_iszSpawnObject" // int { "type" "integer" "windows" "124" "linux" "140" "mac" "140" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBreakable */