/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CController" { "Offsets" { "m_flNextFlinch" // float { "type" "float" "windows" "768" "linux" "788" "mac" "788" } "m_flShootTime" // float { "type" "float" "windows" "772" "linux" "792" "mac" "792" } "m_flShootEnd" // float { "type" "float" "windows" "776" "linux" "796" "mac" "796" } "m_pBall" // CSprite*[2] { "type" "classptr" "size" "2" "windows" "780" "linux" "800" "mac" "800" } "m_iBall" // int[2] { "type" "integer" "size" "2" "windows" "788" "linux" "808" "mac" "808" } "m_iBallTime" // float[2] { "type" "float" "size" "2" "windows" "796" "linux" "816" "mac" "816" } "m_iBallCurrent" // int[2] { "type" "integer" "size" "2" "windows" "804" "linux" "824" "mac" "824" } "m_vecEstVelocity" // Vector { "type" "vector" "windows" "812" "linux" "832" "mac" "832" } "m_velocity" // Vector { "type" "vector" "windows" "824" "linux" "844" "mac" "844" } "m_fInCombat" // int { "type" "integer" "windows" "836" "linux" "856" "mac" "856" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * CController */