/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CGrapple" { "Offsets" { "m_flDamageTime" // float { "type" "float" "windows" "192" "linux" "208" "mac" "208" } "m_shootTime" // float { "type" "float" "windows" "196" "linux" "212" "mac" "212" } "m_pBeam" // CBeam* { "type" "classptr" "windows" "200" "linux" "216" "mac" "216" } "m_pTip" // CGrappleTip* { "type" "classptr" "windows" "204" "linux" "220" "mac" "220" } "m_fireState" // enum GRAPPLE_FIRESTATE { "type" "integer" "windows" "208" "linux" "224" "mac" "224" } "m_MomentaryStuck" // int { "type" "integer" "windows" "212" "linux" "228" "mac" "228" } "m_TipIndex" // int { "type" "integer" "windows" "216" "linux" "232" "mac" "232" } "m_bMissed" // bool { "type" "boolean" "windows" "220" "linux" "236" "mac" "236" } "m_bGrappling" // bool { "type" "boolean" "windows" "221" "linux" "237" "mac" "237" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBasePlayerItem * CBasePlayerWeapon * CGrapple */