/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CNihilanthHVR" { "Offsets" { "m_flIdealVel" // float { "type" "float" "windows" "712" "linux" "732" "mac" "732" } "m_vecIdeal" // Vector { "type" "vector" "windows" "716" "linux" "736" "mac" "736" } "m_pNihilanth" // CNihilanth* { "type" "classptr" "windows" "728" "linux" "748" "mac" "748" } "m_hTouch" // EHANDLE { "type" "ehandle" "windows" "732" "linux" "752" "mac" "752" } "m_nFrames" // int { "type" "integer" "windows" "740" "linux" "760" "mac" "760" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CNihilanthHVR */