/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "COp4Mortar" { "Offsets" { "d_x" // int { "type" "integer" "windows" "712" "linux" "732" "mac" "732" } "d_y" // int { "type" "integer" "windows" "716" "linux" "736" "mac" "736" } "m_lastupdate" // float { "type" "float" "windows" "720" "linux" "740" "mac" "740" } "m_playsound" // int { "type" "integer" "windows" "724" "linux" "744" "mac" "744" } "m_updated" // int { "type" "integer" "windows" "728" "linux" "748" "mac" "748" } "m_direction" // int { "type" "integer" "windows" "732" "linux" "752" "mac" "752" } "m_start" // Vector { "type" "vector" "windows" "736" "linux" "756" "mac" "756" } "m_end" // Vector { "type" "vector" "windows" "748" "linux" "768" "mac" "768" } "m_velocity" // int { "type" "integer" "windows" "760" "linux" "780" "mac" "780" } "m_hmin" // int { "type" "integer" "windows" "764" "linux" "784" "mac" "784" } "m_hmax" // int { "type" "integer" "windows" "768" "linux" "788" "mac" "788" } "m_fireLast" // float { "type" "float" "windows" "772" "linux" "792" "mac" "792" } "m_maxRange" // float { "type" "float" "windows" "776" "linux" "796" "mac" "796" } "m_minRange" // float { "type" "float" "windows" "780" "linux" "800" "mac" "800" } "m_iEnemyType" // int { "type" "integer" "windows" "784" "linux" "804" "mac" "804" } "m_fireDelay" // float { "type" "float" "windows" "788" "linux" "808" "mac" "808" } "m_trackDelay" // float { "type" "float" "windows" "792" "linux" "812" "mac" "812" } "m_tracking" // BOOL { "type" "integer" "windows" "796" "linux" "816" "mac" "816" } "m_zeroYaw" // float { "type" "float" "windows" "800" "linux" "820" "mac" "820" } "m_vGunAngle" // Vector { "type" "vector" "windows" "804" "linux" "824" "mac" "824" } "m_vIdealGunVector" // Vector { "type" "vector" "windows" "816" "linux" "836" "mac" "836" } "m_vIdealGunAngle" // Vector { "type" "vector" "windows" "828" "linux" "848" "mac" "848" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * COp4Mortar */