/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CPenguinGrenade" { "Offsets" { "m_flDie" // float { "type" "float" "windows" "716" "linux" "736" "mac" "736" } "m_vecTarget" // Vector { "type" "vector" "windows" "720" "linux" "740" "mac" "740" } "m_flNextHunt" // float { "type" "float" "windows" "732" "linux" "752" "mac" "752" } "m_flNextHit" // float { "type" "float" "windows" "736" "linux" "756" "mac" "756" } "m_posPrev" // Vector { "type" "vector" "windows" "740" "linux" "760" "mac" "760" } "m_hOwner" // EHANDLE { "type" "ehandle" "windows" "752" "linux" "772" "mac" "772" } "m_iMyClass" // int { "type" "integer" "windows" "760" "linux" "780" "mac" "780" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CGrenade * CPenguinGrenade */