/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CRecruit" { "Offsets" { "m_fGunDrawn" // BOOL { "type" "integer" "windows" "828" "linux" "848" "mac" "848" } "m_painTime" // float { "type" "float" "windows" "832" "linux" "852" "mac" "852" } "m_checkAttackTime" // float { "type" "float" "windows" "836" "linux" "856" "mac" "856" } "m_lastAttackCheck" // BOOL { "type" "integer" "windows" "840" "linux" "860" "mac" "860" } "m_flPlayerDamage" // float { "type" "float" "windows" "844" "linux" "864" "mac" "864" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CTalkMonster * CRecruit */