/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CSpriteTrain" { "Offsets" { "m_pevCurrentTarget" // entvars_t* { "type" "entvars" "windows" "260" "linux" "280" "mac" "280" } "m_sounds" // int { "type" "integer" "windows" "264" "linux" "284" "mac" "284" } "m_activated" // BOOL { "type" "integer" "windows" "268" "linux" "288" "mac" "288" } "m_maxFrame" // float { "type" "float" "windows" "272" "linux" "292" "mac" "292" } "m_lastTime" // float { "type" "float" "windows" "276" "linux" "296" "mac" "296" } "m_waiting" // BOOL { "type" "integer" "windows" "280" "linux" "300" "mac" "300" } "m_nexting" // BOOL { "type" "integer" "windows" "284" "linux" "304" "mac" "304" } "m_nextTime" // float { "type" "float" "windows" "288" "linux" "308" "mac" "308" } "m_waitTime" // float { "type" "float" "windows" "292" "linux" "312" "mac" "312" } "m_stopSprite" // BOOL { "type" "integer" "windows" "296" "linux" "316" "mac" "316" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBasePlatTrain * CSpriteTrain */