/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBreakable" { "Offsets" { "m_Material" // Materials { "type" "integer" "windows" "1132" "linux" "1148" "mac" "1148" } "m_Explosion" // Explosions { "type" "integer" "windows" "1136" "linux" "1152" "mac" "1152" } "m_idShard" // int { "type" "integer" "windows" "1140" "linux" "1156" "mac" "1156" } "m_angle" // float { "type" "float" "windows" "1144" "linux" "1160" "mac" "1160" } "m_iszGibModel" // int { "type" "integer" "windows" "1148" "linux" "1164" "mac" "1164" } "m_iszSpawnObject" // int { "type" "integer" "windows" "1152" "linux" "1168" "mac" "1168" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBreakable */