/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CPendulum" { "Offsets" { "m_accel" // float { "type" "float" "windows" "1124" "linux" "1140" "mac" "1140" } "m_distance" // float { "type" "float" "windows" "1128" "linux" "1144" "mac" "1144" } "m_time" // float { "type" "float" "windows" "1132" "linux" "1148" "mac" "1148" } "m_damp" // float { "type" "float" "windows" "1136" "linux" "1152" "mac" "1152" } "m_maxSpeed" // float { "type" "float" "windows" "1140" "linux" "1156" "mac" "1156" } "m_dampSpeed" // float { "type" "float" "windows" "1144" "linux" "1160" "mac" "1160" } "m_center" // Vector { "type" "vector" "windows" "1148" "linux" "1164" "mac" "1164" } "m_start" // Vector { "type" "vector" "windows" "1160" "linux" "1176" "mac" "1176" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CPendulum */