/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CTFAssaultC" { "Offsets" { "m_flNextAnimTime" // float { "type" "float" "windows" "1252" "linux" "1268" "mac" "1268" } "m_iShell" // int { "type" "integer" "windows" "1256" "linux" "1272" "mac" "1272" } "m_usWindUp" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1260" "linux" "1276" "mac" "1276" } "m_usWindDown" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1262" "linux" "1278" "mac" "1278" } "m_usFire" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1264" "linux" "1280" "mac" "1280" } "m_usStartSpin" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1266" "linux" "1282" "mac" "1282" } "m_usSpin" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1268" "linux" "1284" "mac" "1284" } "m_usACStart" // short unsigned int { "type" "short" "unsigned" "1" "windows" "1270" "linux" "1286" "mac" "1286" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBasePlayerItem * CBasePlayerWeapon * CTFAssaultC */