/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CTFSentrygun" { "Offsets" { "m_bTurningRight" // BOOL { "type" "integer" "windows" "1704" "linux" "1724" "mac" "1724" } "m_iShardIndex" // int { "type" "integer" "windows" "1708" "linux" "1728" "mac" "1728" } "m_flNextCheck" // float { "type" "float" "windows" "1712" "linux" "1732" "mac" "1732" } "m_iBaseTurnRate" // int { "type" "integer" "windows" "1716" "linux" "1736" "mac" "1736" } "m_fTurnRate" // float { "type" "float" "windows" "1720" "linux" "1740" "mac" "1740" } "m_vecCurAngles" // Vector { "type" "vector" "windows" "1724" "linux" "1744" "mac" "1744" } "m_vecGoalAngles" // Vector { "type" "vector" "windows" "1736" "linux" "1756" "mac" "1756" } "m_vecCurDishAngles" // Vector { "type" "vector" "windows" "1748" "linux" "1768" "mac" "1768" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CTFSentrygun */