/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CWeaponBox" { "Offsets" { "m_rgpPlayerItems" // CBasePlayerItem*[6] { "type" "classptr" "size" "6" "windows" "1124" "linux" "1140" "mac" "1140" } "m_flTouchableAt" // float { "type" "float" "windows" "1148" "linux" "1164" "mac" "1164" } "m_flCreationTime" // float { "type" "float" "windows" "1152" "linux" "1168" "mac" "1168" } "m_rgiszAmmo" // int[32] { "type" "integer" "size" "32" "windows" "1156" "linux" "1172" "mac" "1172" } "m_rgAmmo" // int[32] { "type" "integer" "size" "32" "windows" "1284" "linux" "1300" "mac" "1300" } "m_cAmmoTypes" // int { "type" "integer" "windows" "1412" "linux" "1428" "mac" "1428" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CWeaponBox */