/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CApache" { "Offsets" { "m_iRockets" // int { "type" "integer" "windows" "664" "linux" "684" "mac" "684" } "m_flForce" // float { "type" "float" "windows" "668" "linux" "688" "mac" "688" } "m_flNextRocket" // float { "type" "float" "windows" "672" "linux" "692" "mac" "692" } "m_vecTarget" // Vector { "type" "vector" "windows" "676" "linux" "696" "mac" "696" } "m_posTarget" // Vector { "type" "vector" "windows" "688" "linux" "708" "mac" "708" } "m_vecDesired" // Vector { "type" "vector" "windows" "700" "linux" "720" "mac" "720" } "m_posDesired" // Vector { "type" "vector" "windows" "712" "linux" "732" "mac" "732" } "m_vecGoal" // Vector { "type" "vector" "windows" "724" "linux" "744" "mac" "744" } "m_angGun" // Vector { "type" "vector" "windows" "736" "linux" "756" "mac" "756" } "m_flLastSeen" // float { "type" "float" "windows" "748" "linux" "768" "mac" "768" } "m_flPrevSeen" // float { "type" "float" "windows" "752" "linux" "772" "mac" "772" } "m_iSoundState" // int { "type" "integer" "windows" "756" "linux" "776" "mac" "776" } "m_iSpriteTexture" // int { "type" "integer" "windows" "760" "linux" "780" "mac" "780" } "m_iExplode" // int { "type" "integer" "windows" "764" "linux" "784" "mac" "784" } "m_iBodyGibs" // int { "type" "integer" "windows" "768" "linux" "788" "mac" "788" } "m_flGoalSpeed" // float { "type" "float" "windows" "772" "linux" "792" "mac" "792" } "m_iDoSmokePuff" // int { "type" "integer" "windows" "776" "linux" "796" "mac" "796" } "m_pBeam" // CBeam* { "type" "classptr" "windows" "780" "linux" "800" "mac" "800" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CApache */