/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CBaseDoor" { "Offsets" { "m_bHealthValue" // BYTE { "type" "character" "unsigned" "1" "windows" "240" "linux" "260" "mac" "260" } "m_bMoveSnd" // BYTE { "type" "character" "unsigned" "1" "windows" "241" "linux" "261" "mac" "261" } "m_bStopSnd" // BYTE { "type" "character" "unsigned" "1" "windows" "242" "linux" "262" "mac" "262" } "m_ls" // locksound_t { "type" "structure" "windows" "244" "linux" "264" "mac" "264" } "m_bLockedSound" // BYTE { "type" "character" "unsigned" "1" "windows" "280" "linux" "300" "mac" "300" } "m_bLockedSentence" // BYTE { "type" "character" "unsigned" "1" "windows" "281" "linux" "301" "mac" "301" } "m_bUnlockedSound" // BYTE { "type" "character" "unsigned" "1" "windows" "282" "linux" "302" "mac" "302" } "m_bUnlockedSentence" // BYTE { "type" "character" "unsigned" "1" "windows" "283" "linux" "303" "mac" "303" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseDoor */