/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CController" { "Offsets" { "m_flNextFlinch" // float { "type" "float" "windows" "720" "linux" "740" "mac" "740" } "m_flShootTime" // float { "type" "float" "windows" "724" "linux" "744" "mac" "744" } "m_flShootEnd" // float { "type" "float" "windows" "728" "linux" "748" "mac" "748" } "m_pBall" // CSprite*[2] { "type" "classptr" "size" "2" "windows" "732" "linux" "752" "mac" "752" } "m_iBall" // int[2] { "type" "integer" "size" "2" "windows" "740" "linux" "760" "mac" "760" } "m_iBallTime" // float[2] { "type" "float" "size" "2" "windows" "748" "linux" "768" "mac" "768" } "m_iBallCurrent" // int[2] { "type" "integer" "size" "2" "windows" "756" "linux" "776" "mac" "776" } "m_vecEstVelocity" // Vector { "type" "vector" "windows" "764" "linux" "784" "mac" "784" } "m_velocity" // Vector { "type" "vector" "windows" "776" "linux" "796" "mac" "796" } "m_fInCombat" // int { "type" "integer" "windows" "788" "linux" "808" "mac" "808" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CSquadMonster * CController */