/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CGargantua" { "Offsets" { "m_pEyeGlow" // CSprite* { "type" "classptr" "windows" "664" "linux" "684" "mac" "684" } "m_pFlame" // CBeam*[4] { "type" "classptr" "size" "4" "windows" "668" "linux" "688" "mac" "688" } "m_eyeBrightness" // int { "type" "integer" "windows" "684" "linux" "704" "mac" "704" } "m_seeTime" // float { "type" "float" "windows" "688" "linux" "708" "mac" "708" } "m_flameTime" // float { "type" "float" "windows" "692" "linux" "712" "mac" "712" } "m_painSoundTime" // float { "type" "float" "windows" "696" "linux" "716" "mac" "716" } "m_streakTime" // float { "type" "float" "windows" "700" "linux" "720" "mac" "720" } "m_flameX" // float { "type" "float" "windows" "704" "linux" "724" "mac" "724" } "m_flameY" // float { "type" "float" "windows" "708" "linux" "728" "mac" "728" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CGargantua */