/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CSqueakGrenade" { "Offsets" { "m_flDie" // float { "type" "float" "windows" "668" "linux" "688" "mac" "688" } "m_vecTarget" // Vector { "type" "vector" "windows" "672" "linux" "692" "mac" "692" } "m_flNextHunt" // float { "type" "float" "windows" "684" "linux" "704" "mac" "704" } "m_flNextHit" // float { "type" "float" "windows" "688" "linux" "708" "mac" "708" } "m_posPrev" // Vector { "type" "vector" "windows" "692" "linux" "712" "mac" "712" } "m_hOwner" // EHANDLE { "type" "ehandle" "windows" "704" "linux" "724" "mac" "724" } "m_iMyClass" // int { "type" "integer" "windows" "712" "linux" "732" "mac" "732" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CGrenade * CSqueakGrenade */