/** * Do not edit this file. Any changes will be overwritten by the gamedata * updater or by upgrading your AMX Mod X install. * * To override data in this file, create a subdirectory named "custom" and * place your own gamedata file(s) inside of it. Such files will be parsed * after AMXX's own. * * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X) */ "Games" { "#default" { "Classes" { "CTripmineGrenade" { "Offsets" { "m_flPowerUp" // float { "type" "float" "windows" "668" "linux" "688" "mac" "688" } "m_vecDir" // Vector { "type" "vector" "windows" "672" "linux" "692" "mac" "692" } "m_vecEnd" // Vector { "type" "vector" "windows" "684" "linux" "704" "mac" "704" } "m_flBeamLength" // float { "type" "float" "windows" "696" "linux" "716" "mac" "716" } "m_hOwner" // EHANDLE { "type" "ehandle" "windows" "700" "linux" "720" "mac" "720" } "m_pBeam" // CBeam* { "type" "classptr" "windows" "708" "linux" "728" "mac" "728" } "m_posOwner" // Vector { "type" "vector" "windows" "712" "linux" "732" "mac" "732" } "m_angleOwner" // Vector { "type" "vector" "windows" "724" "linux" "744" "mac" "744" } "m_pRealOwner" // edict_t* { "type" "edict" "windows" "736" "linux" "756" "mac" "756" } } } } } } /** * Class Hierarchy * - * CBaseEntity * CBaseDelay * CBaseAnimating * CBaseToggle * CBaseMonster * CGrenade * CTripmineGrenade */